This is me in Baltimore, September 2024. Shot on Cinestill BWXX.
Hi! I’m helen. I’M A FULL-TIME DESIGNER AND MULLET-HAVER.
My design ethos is heavily informed by a lifelong usage and love of computers. I was messing with floppy disks and executing DOS commands to play games on a PB500 as a 5 year old, wondering why my friends had computers with mice and “pictures” while mine did not. Eventually, my family graduated to a modern machine during the Wild West era of the internet, allowing me to be awed by websites with scrolling marquees, garish GIFs, bold and colorful fonts, iframes, and other charming HTML and CSS creations. Inspired, I started making graphics in MS Paint and GIMP, and coding my own rudimentary websites to express myself. While those early forays into design were informed by the tacky aesthetic interests of a preteen girl, it was a critical period for me to develop design thinking. “This is pretty good, but how could it be even better?” I’d ask myself, and fiddle with the page some more, chasing an asymptotic notion of perfection. Over time, I refined my abilities, doing design work for fun and friends, and after I graduated with a bachelors in linguistics from UF (go Gators), I scored an internship as a graphic designer. The rest is history. Everything I learned, I either taught myself or was instilled in me by my mentors on the job. What I lack in formal training I make up for with over a decade of professional experience, seeing many major projects from conception to go-live in a myriad of industries. I take great pride and pleasure in what I do, and while I’m not a “revolutionary” creative by any means, I make beautiful, functional designs for real users, and I want to do it for as long as possible.